Review of Relevant Literature
“…what we know and believe about human
learning will determine how we use
instructional technologies…” Tiene, 2000
Introduction
In the search to help students become
active learners who find relevance in their education, the
action researchers have a good grounding in learning theory.
This review is an exercise in backward mapping. Years of
collective experience as teachers and learners formed the
authors’ perception that constructivism fosters effective
educational practices. However, the need to understand the
academic bases for such beliefs is necessary. At first glance,
educators can be stereotyped into two categories:
traditionalists who believe that direct instruction through
teacher delivery is the best method for imparting knowledge and
those who are constructivists who believe that knowledge can’t
be taught but must be constructed by the learner through
educational experiences, discovery, collaboration, and problem
solving.
In the maze of literature written about
education, the investigation narrowed to three sequential
theories: behaviorism, cognitive theory of information
processing, and constructivism, that appear to have the greatest
influence on modern educational practices. Since the overriding
purpose of this review of literature is to prepare its authors
for the action research project, the scope of investigation into
learning theories is not meant to be all encompassing. In each
of the theoretical areas, the authors investigate leading
theorists who make important contributions to their particular
branch of learning theory. Although the list of contributors to
educational theory is vast and the scope of this review cannot
include them all, those of the theorists included and quoted for
supporting evidence are Skinner, Ausubel, Gagne, Piaget, Dewey,
Vygotsky, and Thornburg.
Following the Introduction, the structure
of this paper progresses with a description of Behaviorism,
Cognitive information processing, Constructivism, and
Problem-based Learning. Following each theory is a section
called Implications of “Theory X” on Educational Practices.
These sections interpret the impact of each particular theory on
education and how one theory builds on or dovetails with
another. The Conclusion discusses how the Web Quest is an
appropriate PBL model as evidenced through support from the
review of relevant literature.
Behaviorism
Behaviorism, which hit its height of
popularity in the 1950’s, focuses on observable behavior.
Behaviorism has its roots in the works of Ivan Pavlov who is
famous for showing how a dog can be conditioned to salivate at
the prompting of an arbitrary stimulus (Tiene, 2000). How might
Pavlov’s theories translate to human behavior and from there
into educational behaviors? If a dog can be conditioned or
trained to produce a particular response to stimuli, then why
not humans? B. F. Skinner is one of the most influential
behaviorists to influence American education. Working on
Pavlov’s foundation, Skinner “concentrated on cause-and-effect
relationships that could be established by observation (Roblyer,
2000).” Like his fellow behaviorists, “Skinner focused only on
external, directly observable indicators of human learning (Roblyer,
2000).” He developed what he called the “conditioned operant,
three elements of the learning experience: discriminative
stimulus, the response, and the reinforcing stimulus, the
building blocks of everything that we do (Tiene, 2000).”
Skinner identified three types of situations that can shape
behavior: “positive reinforcement (praise, good grades, etc.),
negative reinforcement (avoiding a consequence results in the
desired behavior), and punishment (undesirable consequence) (Roblyer,
2000).” Thus, with the appropriate positive or negative
reinforcement, behavior is shaped into the desired response.
Skinner’s theories influence many of the behavioral and
classroom management practices that many K 12 institutions use
even today.
Probably most influential in Skinner’s
work is his belief that “even such high level capabilities as
critical thinking and creativity could be taught in this way
[operant conditioning]; it was simply a matter of establishing
chains of behavior through principles of reinforcement (Roblyer,
2000).” These “chains of behavior” lead to the principle of
programmed instruction that Skinner and other behaviorists felt
was “the most efficient means available for learning skills (Roblyer,
2000).” Programmed instruction means carefully sequencing and
developing the instruction itself and is based on three
principles: 1) instructions are broken down into extremely small
steps or building blocks, 2) people learn best by making active
responses to each step, and 3) behavior is learned (and recurs)
when it is reinforced (Tiene, 2000). Thus, programmed
instruction teaches a complex skill that “consists of a long
series of small steps in which the learner reads some small bit
of information, answers a question about it, and gets reinforced
for a correct answer . . . (Tiene, 2000).”
Robert Mager, another behaviorist and
protégé of Skinner’s, stated “we need to be very clear about our
goals if we are to reach them, and we cannot assess how much
someone has learned without defining in observable terms what
learning we are seeking (Tiene, 2000).” Mager also
suggested that educators should, “specify the goals of
instruction in terms of behavioral objectives, which usually
consist of three parts: the behavior to be learned, the
conditions under which the behavior is to be demonstrated, and
the criteria by which to judge the amount of learning (Tiene,
2000).” Mager’s ideas paved the way for programmed
instruction in educational practices. Programmed instruction
coupled with cognitive information processing ideas developed
into the direct instruction practices that are still prevalent
in most classrooms today.
Implications of Behaviorism on Educational Practices
One of Behaviorism’s most lasting
legacies to education is its influence on classroom management.
“Skinner and others viewed the teacher’s job as modifying the
behavior of students… (Roblyer, 2000).” Experience informs us
that educators frequently use a system of rewards and
punishments as reinforcements for desired classroom behavior. If
Johnny performs this desired behavior then he is rewarded. If
Johnny commits this undesired behavior then he is rewarded with
this negative consequence. Often steps of intervention are
designed to redirect undesired behavior rather than to instill
positive behaviors.
The weakness for educational practice
exposed here is that the classroom becomes focused on
teacher-centered behavior management rather than on
student-centered learning. It reveals an attitude of the teacher
in control and the students needing to be controlled. The
teacher is responsible for filling the students’ mind with facts
and information. What comes to mind is the image of the perfect
traditional classroom setting with desks lined up in rows, the
teacher at the head of the class, and the students sitting
silently and orderly. With so much energy focused on control,
both physically and mentally, little energy or thought is left
for focusing on engaging students in concepts and activities
that motivate them to learn independently. Student initiative,
motivation, and responsibility don’t fit into this picture. No
wonder student’s find little relevance to his or her education.
Another legacy of Behaviorism establishes
the foundation for programmed instruction and heavily influences
the advent of direct instruction. Direct instruction is highly
structured and relies on programmed instruction “which is
characterized by three key principles: breaking instruction into
extremely small steps, making active responses at each step, and
behavior is learned (and recurs) when it is reinforced (Tiene,
2000).“ One clear effect of Behaviorism on educational practice
is the “emphasis on writing objectives (learning objectives,
behavioral objectives, performance objectives) for all lessons (Tiene,
2000).” It has been the experience of the action
researchers that many schools and districts that require
teachers to submit lesson plans insist that these objectives be
included. One can look at Madeline Hunter’s lesson plan format,
still taught in many teacher preparation programs, and see the
influence of Behaviorism.
Behaviorism, and subsequently programmed
instruction, has also impacted the development of
Computer-Assisted Instruction (CAI) (Roblyer, 2000). Programs
like Accelerated Reader and Accelerated Math are examples of CAI
found in classrooms. CAI relies heavily on the programmed
instruction model with its step-by-step instruction, immediate
response, and regular reinforcement. The problem with most
any early remediation software programs is that they are very
linear (Tiene, 2000) and require repetitious practice until the
program determines that the student has gained mastery.
Unfortunately, with many CAI programs if teacher intervention is
not immediate, students often repeat the same faulty practice
without understanding why their results are incorrect. Therefore
CAI, even for skill and drill type activities, without
teacher-student or small group interaction loses its
effectiveness.
While behaviorist theories encourage
developing structure in classroom practices and lesson planning,
one of behaviorism’s main drawbacks is that it concentrates on
only observable behaviors. Many educational theorists find this
approach “too limiting” and feel that it places too much
emphasis on lower-order skills such as memorization. It is very
difficult to teach higher thinking skills such as synthesis,
analysis, and evaluation based on behaviorist principles.
By the 1970s, critics felt that “behaviorism was unable to
effectively address a critical issue: How do people think (Tiene,
2000)?” Since thinking cannot be directly observed,
educational theorists need to investigate ways in which people
gain knowledge. Behaviorism does not address the “cognitive
aspects such as memory, problem solving, hypothesizing, and more
could not be the sum total of behaviors engaged in (Tiene,
2000).” Theorists need something more flexible and expansive
than behaviorism.
Cognitive Theory of Information-Processing
Cognitive theorists believe there is a need “to address central
cognitive processes like memory, attention, and logical
reasoning. Thus, cognitive psychology was born out of the need
to understand more about human thought process (Tiene, 2000).”
Information-processing theorists were the first to hypothesize
how humans learn and remember. The human information-processing
model asserts the basic idea that people process information
through a series of different systems: the sensory system, the
short-term memory, and the long-term memory. Our sensory
systems, like sight, hearing, and so on take in stimuli from the
environment. Next an attention and control system helps
determine which information is processed and acted upon (Roblyer,
2000). The sensory register is very short, only a few seconds.
If the learner does not pay attention to the sensory information
it is lost. Therefore, attention getting becomes very important
and has a significant impact on teaching practices (Roblyer,
2000).
Sensory information is “channeled through
a limited-capacity system called working (or short-term) memory
(Tiene, 2000).” “It is where we do most of our conscious
thinking, but it seems not to be very large, and it takes time
and effort to successfully transfer information from working
memory to long-term memory (Tiene, 2000).” If information
entering the short-term memory is not acted on (rehearsal,
meaningful learning, organizing, elaborating, imagery), then it
too is lost (Roblyer, 2000). However, information acted upon
(processed or practiced) is transferred to long-term memory
where we hold most of what we know (Roblyer, 2000, Tiene, 2000).
Cognitive researchers hypothesize that information is stored in
long-term memory as three types of “memory: episodic (memory of
events), semantic (memory of meaning), and eidetic (memory of
visual images) (Tiene, 2000).” Information-process
theorists also believe that in order for information
transference to be successful, new information must be linked in
some way to prior knowledge that already exists in the long-term
memory (Roblyer, 2000). It becomes important then to
design instruction to accommodate students’ connection to prior
experience and knowledge.
Ausubel, Gagne and other researchers
understood the importance of these connections. They
used behavioral and information-processing theories to expand
direct instruction models. Gagne, who prefers a bottom-up
approach to learning, believes lesson design should ensure
“students learn lower-order skills first and build upon them (Roblyer,
2000).” Much like Skinner before him, Gagne sees learning as a
hierarchy of skills. He feels that “lower-level skills provide a
necessary foundation (building-blocks) for higher-level skills (Roblyer,
2000).” Ausubel, who prefers a top-down approach,
advocates the use of advanced organizers as a way to provide
learners with a frame of reference on “which to hang new
information (Roblyer, 2000).” These ideas are the beginnings of
implementation of formalized stages in the learning process.
Although their approaches are from
different perspectives, Ausubel, Gagne and other cognitive
psychologists believe that prerequisite skills are necessary for
further learning and build on behaviorist principles to further
develop their theories. Cognitive theorist Benjamin Bloom uses
“Skinnerian principle to develop methods that became known as
mastery learning (Roblyer, 2000).” Bloom’s Taxonomy, which
is well known among educators, classifies cognitive skill into a
hierarchical schematic. Bloom’s theory of learning hierarchy
establishes “ascending levels of thinking: Knowledge [reciting
information], Comprehension, Application, Analysis, Synthesis,
and Evaluation (Tiene, 2000).” Educators often use Bloom’s
Taxonomy in lesson planning as a linear and sequential approach
to achieving learning objectives.
Robert Gagne manifests his version of
learning hierarchies in his Nine Events of Learning.
In ascending order, those hierarchies are gaining attention,
informing the learner of the objective, stimulation recall of
prerequisite learning, presenting new material, providing
learning guidance, eliciting performance, providing feedback
about correctness, assessing performance, and enhancing
retention and recall (Roblyer, 2000). While developing a
hierarchy of skills, it is easy to see that the
behaviorist-training model heavily influences the sequence Gagne
created. Behaviorists and cognitivists shared the belief that
learning is sequential and linear; furthermore, “… directed
instruction is grounded primarily in behaviorist learning theory
and the information-processing branch of the cognitive learning
theories (Roblyer, 2000).”
Implications of Information-Processing on Educational Practices
“The information-processing model
implies certain things about how we should teach people of all
ages.” Additionally, “the goal is to get information and skills
entered and consolidated into long-term memory in such a way
that the learners can retrieve it when they need it (Tiene,
2000).” Thus, cognitive theory has significant impact on
teaching practices. Educators, whether advocates of direct
instruction or constructivism, must pay special attention to
developing activities that gain attention and aid the transfer
of data from short-term memory to long-term memory. Gagne, who
built on both behavioral and information-processing theories to
form his own learning theory, believes that gaining attention of
students is the first and most essential condition of his set of
Nine Events of Learning (Roblyer, 2000). Teachers must balance
their lesson design to find that effective medium between too
much and too little attention getting. If a lesson provides too
little attention getting, students will not focus on the
delivered content. However, too much attention getting will
distract students from the content. Teachers have an extremely
short time period to engage students in the lesson so there is a
need to capture student attention as quickly as possible in
order to move information to the working or short-term memory.
“It appears that most of us can hold only
about seven discrete items in short-term memory at any one time
(Tiene, 2000).” Given this, it is necessary for educators to
plan lesson content carefully, being sure that critical material
is present and extraneous material is limited. However,
“cognitive science points out that people must actively process
the information and practice the skill in order to learn (Teine,
2000).” Learning does not occur simply through passive receiving
and storing of information. As information-processing theorists
point out, interaction with the information transmitted to the
short-term memory must be acted on or it is lost (Roblyer,
2000). Strategies must be used that facilitate the interaction
and transfer of information into knowledge. Linking to prior
knowledge becomes critical as a strategy to gaining new
knowledge through information transference. Lesson designs need
to include activities (and processing time) that enhance
information transfer to long-term memory such as applying new
skills or centering around the episodic, semantic, or eidetic
memory to help give students context to new information. This
way students can “link new information and skills to what they
already know, put them in context, develop their own perspective
about it and decide how meaningful this material is to them (Tiene,
2000).”
Piaget, Bloom, and Gagne adapt many
programmed instruction ideas from behaviorists in their
theories. Behaviorists “stress the importance of practice in
training people to develop certain skills; cognitive
psychologists emphasize the need to perform skills in real
contexts and to learn strategies, not simply to be trained to
engage in specific behaviors (Tiene, 30).” Critics find
direct instruction not only limiting in its scope (breaking
topics into small discrete skills taught in isolation), but they
also contend that such instruction makes it more difficult for
students to engage in problem-solving activities that apply
critical thinking skills. In addition, direct instruction
emphasizes teacher delivery of information and rarely
incorporates collaborative learning. This passive acquisition of
information does not involve students in their learning and does
not facilitate transfer to long term memory. The researchers
observe that many students find this approach to content boring
and of little relevance. This becomes particularly important to
educators in respect to meeting student needs in the 21st
century and adapting to those needs.
Cognitive theory paves the way for
constructivism. Cognitive theorists are concerned with
understanding how humans think. Constructivists seek to
understand how to apply thinking and learning to gain new
understanding. Gaining new knowledge is not the passive process
to information intake but the active process of connecting prior
knowledge to new information in order to construct new
knowledge.
Constructivism
Constructivism is an evolving theory with
many contributors. “The term constructivism refers to the
emphasis on students ‘constructing’ their own sense of the
world, their own perspectives on critical issues, their own
professionalism in a field, and their own identities as learners
(Tiene, 2000).” Both behaviorism and cognitive science stress
the structure and sequences of learning as well as the role of
the teacher in education (Tiene, 2000). Constructivism, on
the other hand, emphasizes the “learner’s initiative in the
learning process through self-discovery, individuality, and
independent thinking (Tiene, 2000).” Constructivists see
learners as developing and growing over time through
interactions with their environments. Constructivists,
particularly Dewey, see children as learners not as blank slates
“passively waiting to receive knowledge (Roblyer, 2000).”
They see learners as “active inquirers who are shaped by their
environment while simultaneously shaping their environment
(Dewey, 1916).”
Constructivists hold that all learning is
social (Dewey, 1916). Authentic learning cannot be separated
from the learner’s background [culture and family belief
system], experiences, and attitudes (Roblyer, 2000). Like Dewey,
Vygotsky believes that learning occurs in a social context and
“knowledge is acquired through social interaction, becomes
individual knowledge and individual knowledge grows and becomes
more complex (Roblyer, 2000).” Students learn in accordance to
their own potential, building knowledge through collaboration
and social activities.
Gardner blends these ideas with his own
perspective on learning and he builds upon the social aspect of
constructivism. He looks to what the learner brings to the
learning experience and “attempts to define the role
intelligence plays in learning (Roblyer, 2000).” Key to
Gardner’s theory is the belief that “intelligence is
culture-dependent, intelligent behavior is likely to take
different forms in children from different ethnic backgrounds (Roblyer,
2000).” Gardner’s theory includes eight different intelligences:
1) linguistic, the use of language effectively, 2) musical, the
understanding and use of musical structure and composition; 3)
logical-mathematical, the recognition patterns and logical
reasoning; 4) spatial, perceptions of the world in visual terms;
5) bodily-kinesthetic, use and manipulation of body skills; 6)
intrapersonal, awareness of one’s own motives and heightened
metacognitive abilities; 7) interpersonal; awareness of
motivation in others’ behavior; 8) naturalist; discrimination
among living things (Tiene, 2000). Gardner’s ideas on the eight
intelligences anticipate how students best process information
into learning and influence how important educational
environments are to learning.
For constructivists environment is also
essential to learning and is twofold. On one hand there is the
learner’s social environment mentioned above, and on the other
hand there is the physical learning environment that is designed
to include atmosphere and artifacts that stimulate imagination
and inquiry (Dewey, 1916, Thornburg, 2000, Tiene, 2000). Dewey
and others held that it is through this interaction with their
environment that learners work to construct new knowledge.
Learning experiences are enhanced in rich environments that
encourage exploration and inquiry.
The importance of social and physical
environment dovetails into another major principle of
constructivism - that of shared intelligence. Children “learn by
interaction with others, testing ideas, and modifying those
ideas as necessary (Teine, 2000).” Distributed learning,
collaborative learning for sharing knowledge, is a primary
attribute of constructivism. Through collaboration learners
develop a “learning community” based on shared interest, “add to
one another’s knowledge, challenge one another’s ideas, and work
together to find solutions to their inquiry (Teine, 2000).”
Through interaction and collaboration with others, learners work
at constructing and reconstructing their knowledge by making
connections to prior knowledge and adapting (or self-correct)
new information to refine their knowledge.
Jean Piaget studies children’s cognitive
development. He identifies a series of stages through which
children progress as learners. Those stages include:
sensorimotor phase (birth to 2 years) in which the child
establishes a sense of self; preoperational phase (3-7 years) in
which the child uses simplistic and erroneous cues for
determination of meaning; concrete operation phase (7-11 years)
at which children develop more sophisticated concepts; and the
formal thinking phase (11 years and on) where the learner
develops abstract thinking (Tiene, 2000). Key to Piaget’s
theories is the belief that children are innately active and
motivated learners. As a child progresses from one developmental
stage to the next, s/he attempts to assimilate new information
into his/her schema (world view) of understanding or changes
that schema to fit the new information (Roblyer, 2000). Vygotsky
developed the learning principal called the zone of proximal
development (ZoPD). The zone of proximal development means “that
at any given time, children are primed to learn and develop in
certain ways, if appropriately assisted by an adult (Tiene,
2000).”
According to constructivists learners will
not learn outside their current ZoPD. Students must challenge
and master new content to move outside one range and into
another as they construct new knowledge. Thus while students do
advance from one ZoPD to another, they will always be learning
and always in a zone of proximal development. Vygotsky believed
that teachers must “provide good instruction by finding out
where each child is in his or her development and build upon the
child’s experience (Roblyer, 2000).” This principle is what
Vygotsky refers to as scaffolding.
As the connotation of the word suggests,
scaffolding provides an external supporting frame while a
structure (knowledge) is built. With scaffolding, the teacher
facilitates the “novice learner while developing understanding
of a new concept then gradually removes supports as the learners
constructs their own knowledge (Tiene, 2000).” As
students, novices in their exposure to the concept, become more
experienced and capable of performing the task, the teacher’s
support is lessened and the students take more responsibility
for their performance. Scaffolding characteristics include clear
directions [how to meet expectations], clarified purpose
[continuous sorting and sifting of information to match
problem/question], clarified process [pathway to information],
clarified expectations [standards and rubrics], identified
sources, focused inquiry, and momentum toward insight and
understanding (McKensie, 1999). The intense support and guidance
at the beginning gives students confidence as they progress and
become more independent learners.
Constructivism is also grounded in the
principle that learning is situational; that is, learning occurs
when “learners solve problems, perform tasks, and learn new
material in a context that makes sense to them (Roblyer).”
Learning does not occur effectively when the content is
delivered in isolation of context. One of the major criticisms
of direct instruction is that it is isolated into single subject
courses and fragmented information bits. Constructivism
encourages a more interdisciplinary approach in which the
learners connect to integrated knowledge based in the long-term
memory. This contributes to the relevance of content. Clearly,
constructivism has the “potential to foster a radically
different approach to teaching as well as exciting new uses for
technology in the classroom” (Teine, 2000).
Implications of Constructivism on Educational Practices
In his work Democracy and Education,
Dewey states,
To learn from experience is to make a
backward and forward connection between what we do to things
and what we enjoy or suffer from things in consequence.
Under such conditions, doing becomes a trying; an experiment
with the world to find out what it is like; the undergoing
becomes instruction—discovery of the connection of things
(1916).
Constructivists strive to help educators
understand how to facilitate learners make connections in
learning. They go beyond information processing to look at how
information can be transferred from sensory to short-term to
long-term memory. They believe that while information can be
imparted to the learner, it cannot become new learning until the
learner makes it his or her own. Try as hard as they may,
teachers cannot make students learn; learners must initiate
learning in order to gain knowledge.
Cognitive science aims at helping
educators understand how the mind processes information for
learning. Cognitivists and Behaviorists show how structure in
presenting information can aid learners in attaining mastery of
new information and concepts. But, it is the constructivists who
show the educator how to facilitate learners in making
connections between past learning and present learning. “The
teacher’s role shifts from that of an authority who provides
information to one of a facilitator, who asks questions,
suggests, resources, encourages exportation, and learns
alongside the student (Teine, 2000).” This is supported by the
current concept of the teacher moving from “sage-on-the-stage”
to “guide-on-the-side.”
Many of our educational practices are
based on the antiquated needs of an industrial society. Many
educators now believe that the world is changing too quickly to
define education in terms of specific information or skills;
they believe education should focus on more general capabilities
such as “’learning to learn’ skills that will help future
citizens cope with inevitable technological change (Roblyer,
2000).” “When students in the class of 2015 graduate, many of
them will take jobs that did not exist when they entered school
and will use technologies not yet invented (Roblyer, 2000).”
Popular belief estimates that 80% of the jobs our students will
perform have not even been developed. The question becomes then,
how do educators prepare their students for changing
requirements of a workforce when no one really knows what tools
they will need?
The tools of a communication-based society
are far different than those of an industrial society. A large
part of the dilemma facing educators in this communication-based
society is how to educate students so that they become skilled
workers in a workplace that is changing at such a fast pace.
During the industrial age, workplace skills were fairly
consistent over long durations. However, with the advent of
technology and the information age, workplace skills have
changed drastically. Now with the communication age, workplace
skills and technologies are changing more rapidly than anyone
could have imagined 20 or 30 years ago. The task of education is
to develop learners who can adapt to a future that cannot be
predicted.
In its paper, e-Learning: putting a
world-class education at the fingertips of all children, the
United States Department of Education set information literacy
as a primary skill for the future and as a priority for
education. The USDE outlines the new “21st -century
literacy” as “information problem-solving skills, such as how to
define tasks, identify information seeking strategies, locate
and access information, determine information’s relevance,
organize and communicate the results of the information
problem-solving effort and valuate the effectiveness and
efficiency of the solution (USDE, 2000).” Reports and studies of
the last decade (Nation at Risk, 1983; America's Choice: High
Skills or Low Wages, 1990) point to “high numbers of students
entering the labor force without the requisite academic and
work-related skills needed to succeed in an increasingly
competitive workforce (WestEd, 1997).”
Industry has led the push for reforms that
equip students with the adaptable, higher level skills needed
for a "high performance," decentralized workplace where workers
take on greater responsibility, collaborate effectively, and
become more involved in decision-making processes. In recent
years, several national reports such as the Commission on the
Skills of the American Workforce, 1990, underscore industry's
demand for employees with competencies in these areas (WestEd,
1997). The question for educators then becomes: how do we best
prepare students for the workforce in light of such a rapidly
changing tools and necessary skills?
The solution is that educational practices
must move learning beyond isolated skill sets into higher order
critical thinking skills. In short, we must to teach our
students how to think. This brings to mind an old cliché: Give a
hungry man a fish and he’ll be hungry the next day. Teach a man
how to fish and he’ll never be hungry again. To put the old
cliché into context, it might be rephrased as: Teach a student a
skill and he or she can use it toward a specific task. Teach a
student how to think and he or she can address any task.
Constructivism emphasizes facilitating
thinking rather than memorization of collected data. Direct
instruction methods alone can no longer meet the needs of
students propelled into the new global society and economy.
“Clearly, 21st century
educators will have to deal with issues that their predecessors
could not even have imagined and must have skills and knowledge
not previously recognized (Roblyer, 2000).”
Problem-Based Learning (PBL)
“How do we provide sufficient structure
to keep students productive without confining them to strait
jackets that destroy initiative, motivation, and
resourcefulness?” - Jamie
McKenzie, 1999
Project-based learning is a “model for
classroom activity that shifts away from the classroom practices
of short isolated, teacher-centered lessons and instead
emphasizes learning activities that are long-term,
interdisciplinary, student-centered, and integrated with real
world issues and practices…(USDE, 2000).” Problem-based
learning is synonymous with project-based and inquiry-based
learning. Its defining characteristics are that students focus
on investigating and engaging in problem-solving activities that
focus around central concepts and principles of a particular or
inter-related discipline (Tiene, 2000). The key to PBL is
“to develop meaningful problems to solve that require learners
to acquire the underlying knowledge (Tiene, 2000).” Meaningful
tasks are designed to encourage and support student autonomy and
real-world outcomes. PBL is a more engaging, thought
provoking, and interdisciplinary approach to learning that
encourages students to participate in a community of inquiry and
to struggle with an ambiguous, complex and unpredictable
questioning environment.
In PBL the problem for inquiry is the
first component the students encounter. Essential to the
principles of PBL is that the problems are “presented in a
realistic context (Tiene, 2000)” and that students work on the
problem at his/her appropriate abilities (ZoPD). Although
constructivism requires no prior preparation or study, “ the
problems are structured in such a way that learners must
identify what they need to know in order to solve the problem (Tiene,
2000).” Students join in collaborative groups to share what they
know (distributed knowledge) and identify research questions.
In contrast to more traditional approaches
of learning, students involved in PBL participate in tasks that
are multi-faceted, challenging, complex, and extended to
projects over longer periods of time. Students are
encouraged to do their own problem-solving and critical inquiry.
They are put in charge of their own time and task management as
individuals and as group members. They are responsible for
evaluating their work throughout the project and are accountable
for determining ways of demonstrating their own competence.
Reflection time is essential to the process and “ensures that
students integrate their new knowledge and skills (Teine,
2000).” PBL stimulates students to participate in developing and
stretching their own real-world competencies. This is an
authentic learning approach that is compelling and engaging.
Implications of Project-Based Learning on Educational Practices
There are many positive aspects of PBL
for educational practices. Since it is student-centered PBL
content is compelling and personally relevant for students.
PBL allows time for more focused and in depth investigation and
processing of information in the area of interest to the
student. It also allows for a greater diversity in
learning modalities and greater transfer and retention of
information (Thomas, 1998). Students are put in charge of their
own learning experience. Thus the content becomes more
meaningful and applicable to real world situations. As
opposed to the isolated approach of direct instruction, PBL
provides a more holistic approach to curricular delivery.
Problem-based learning encourages
collaborative, self-directed learning. The learning is
more internalized and transferable to other areas of the
learners’ lives. It often provides a situation where
students are called upon to explain or defend their position.
This is a shared experience closer to the work environment they
will face outside of the school setting.
Students are also encouraged and empowered to use and expand
their technological skills. They must use their research
skills, write their findings and use graphic arts tools to
display their work. Students are able to see tangible and
productive products for their efforts. Going beyond the
paper and pencil worksheets and tests, students are able to
produce a final product that demonstrates their efforts and
growth. The seamless integration of technological skills
is most effective through this learning environment. It
encourages “just-in-time learning” and mastery.
In addition, the outcomes are more
productive and personal. PBL activities help imbed
lifelong learning skills into the students’ skill sets. It
promotes “higher-order cognitive skills and problem-solving
strategies (Thomas, 1998).” Through a meta-cognitive
approach students develop initiative, persistence and autonomy.
Students learn to plan, carry out, monitor and evaluate their
own work.
An interesting aspect of PBL is the way it
can change the relationship between teachers and students.
It moves the teacher from lecturer and director of instruction
to a resource provider and participant in the overall learning
activities. The teacher does not have to always be the expert
but can be an advisor and even colleague in the quest for
knowledge and understanding. Students are asked to work
collaboratively and individually as they carry out self-directed
learning activities rather than rote instructions. They
are asked to communicate, show affect, produce and take
responsibility rather than listen, behave and speak only when
spoken to. They become independent learners and producers.
They learn time and task management skills. Through
encouragement and guidance from their teacher, students are put
in charge of their own learning experience. This allows them to
engage in “sustained, autonomous, lifelong learning” with deeper
mastery of complex ideas and processes (Thomas, 1998).
The assessment process is based on
performance and gains over time rather than in direct
comparisons with other students. Students are required to
demonstrate through projects their own learning rather than to
reproduce data. It moves beyond tests to tangible
accomplishments. The teaching strategies focus more on the
process than the actual outcome.
However a single learning model is not the answer to all
educational practice needs. If used as the only educational
modality PBL could consume so much time on a limited number of
concepts that big chunks of important curricular material would
be sacrificed. Traditional direct instruction techniques
help students cover more material in a shorter period of time.
This allows them to address more of the curriculum standards and
“cover a relatively large amount of information (facts,
concepts, events, issues) in just a few weeks (Thomas, 1998).”
The inclusion of traditional tests and worksheets provides
direct and measurable feedback to teachers, students and
parents. All of this can be viewed as a positive aspect of this
methodology. Unfortunately, although the inclusion of
curriculum standards can be well addressed by direct
instruction, it can be too focused on specific skill-sets and
neglect others.
At the same time, through direct
instruction students may not be internalizing the materials and
may not be grasping full concepts. With less time for
cognitive processing of information it can often be simple
memorization for the test with little or no lasting effect on
student comprehension. Without an opportunity to apply learning,
students often fail to capture and make it their own or to make
cognitive leaps to apply the knowledge beyond the immediate
situation.
PBL moves the focus of the curriculum away
from content coverage and building-block skills in isolated
chunks, and moves beyond facts to an understanding of concepts
and principles. PBL encourages a deeper understanding of the
concepts and principles and the development of complex
problem-solving skills. The scope and sequence of the learning
process is less fixed and is based more on student interest and
learning styles. It moves students into broad
interdisciplinary inquiry rather than a narrow, discipline-based
focus that proceeds in carefully controlled blocks of learning
that evolve into larger units of complex problems and issues.
The PBL approach is believed to be a much more stimulating and
engaging approach to authentic learning. Thus including PBL
activities that “encourage active inquiry” (Thompson, 1998) and
stimulate students to process and incorporate life-long learning
skills is an important educational practice.
It is worth revisiting McKensie’s
question, “How do we provide sufficient structure to keep
students productive without confining them to strait jackets
that destroy initiative, motivation, and resourcefulness
(1999)?” In response, project-based learning offers a solution
to his question. The United States Department of Education
defines PBL as a teaching methodology that “shifts away form the
classroom practices of short isolated, teacher-centered lessons
and instead emphasizes learning activities that are long-term,
interdisciplinary, student-centered, and integrated with real
word issues and practices…(USDE, 2000).” The USDE paper,
e-Learning: Putting a world–class education at the fingertips of
all children, also states that PBL “…is one way in which
technology can support teachers in helping students to engage in
learning (USDE, 2000).”
Based on the original research concerns,
the authors of this paper came to these conclusions concerning
the benefits of direct instruction and Problem-based learning:
1. Direct instruction is a sound educational practice that helps
impart essential information for foundational concepts and skill
development.
2. PBL is an educational practice that encourages students to
think creatively, analytically, and critically.
3. PBL facilitates learners’ independence from the traditional
educational institution to encourage authentic, lifelong
learners.
4. PBL advances students’ preparation for the workforce through
its social and collaborative techniques.
It is through a balance between the direct instruction and the
constructivist educational environments that teachers can
develop the most productive learning environment for their
students. There are many ways to teachers to achieve such
balance; however the goal of this research paper is to discover
the most effective curriculum strategy for fostering such
balance. The conclusion of this paper looks at the Web Quest as
an educational strategy that develops a balance between these
two practices.
Conclusion
It is essential to consider the pros
and cons of both project-based learning and direct instruction
models when developing curriculum units. Each has benefits
as well as shortcomings. Neither approach is the panacea
for all learning environments. The wisest approach is to
balance the integration of a workable number of productive
project-base learning activities with more traditional teaching
strategies. The Web Quest is the PBL model this action research
project found to be the most effective in its approach to
student inquiry because of its balance between direct
instruction and constructivism.
First, a description of the Web Quest (WQ),
a PBL strategy, is appropriate. A Web Quest is a web-based
strategy for curricular delivery characterized by the following
elements:
1) An introduction that sets the stage and provides some
background information.
2) A task that is doable and interesting.
3) A set of information sources, materials, and links needed to
complete the task.
4) A process that is broken out into clearly described steps.
5) Guidance on how to sort, sift, and organize the information
and evaluate progress and product.
6) A conclusion that provides closure to the web quest and
reflects learning. (Dodge, 1995)
Web Quests are extremely flexible in their design, adapting to
undertaking either short-term or long-term inquiries for single
or interdisciplinary content that is centered mostly on
collaborative but occasionally individual settings (Yoder,
1999).
A Web Quest designed lesson or unit
requires students to use information literacy skills in pursuit
of answers to inquiry.
The 21ST Century Workforce Commission concluded that nothing
less that the future of America’s 21st century economy depends
directly how broadly and deeply Americans reach a new level of
literacy that includes not only strong basic academic skills but
also thinking, reasoning and teamwork skills, as well as
proficiency in using technology (USDE, 2000).
In its paper, e-Learning: Putting a world–class education at
the fingertips of all children, the USDE defines necessary
information literacy skills as: task definition, information
seeking strategies, information location and access, and the
use, synthesis, and evaluation of that information (USDE, 2000).
Information literacy is an important concern for educators in an
information-based society. A Web Quest is “one way in
which technology can support teachers in helping student to
engage in learning (USDE, 2000).”
As stated above, the Web Quest is good
blend between direct instruction and constructivism. The task,
process and evaluation components of the Web Quest satisfy the
need for direct instruction. They are clearly defined by
behaviorists and cognitive scientists as essential prerequisites
to learning. The structure progresses from small and
familiar tasks to those that are new and more complex (Yoder,
2000). The Web Quest’s open and flexible structure also
stratifies the need for student inquiry and social learning.
John Dewey wrote, “Not only is social life identical with
communication, but all communication (and hence all genuine
social life) is educative (1916).” This social aspect of
learning is evidenced in the collaborative nature of the Web
Quest. Within their inquiry groups, students tap into prior
knowledge and share it with other group members. There is
greater “buy-in” as students work toward common interests and
group results. Since students choose their own approach to a
topic, they find their educational experience more relevant.
The Web Quest also includes scaffolding
techniques that bridge both practices. The scaffolding
approach of early intensive support then dissipates a students
gain skill and confidence encourages the learners’ independence.
The scaffolding support that is integrated into the Web Quest
makes it a natural fit for both direct instruction and PBL.
The Web Quest process also deals with the
efficacy issue. Constructivists also view scaffolding as
important to the learning process. “…Scaffolding requires
continuous sorting and sifting as part of a “puzzling” process –
the combining of new information with previous understanding to
construct new ones (McKenzie, 1999).” Reconstructing the
jigsaw puzzle, as it were, the support and guidance built into
the quest help students access difficult material. Pre-selected
investigative resources from the Internet along with
supplemental materials help sift through the myriad of
information available. Once literacy and technology skills are
taught, accessibility to content is equal for all students.
Because of its flexible and open design, the Web Quest
accommodates for students’ ZoPD (zone of proximal development),
thus allowing students with differing learning styles to access
content at multiple levels.
“Some educators assert that today’s
television-oriented students are increasingly likely to demand
more motivational qualities in their instruction than students
in previous generations (Roblyer, 2000).” Television,
video and computer-generated games continually impact the social
interaction of our students. The legacy of social learning
stressed by many educational theorists (Thornburg’s campfires
and Dewey’s social learning) has undergone significant changes
for our new generation of students. Educational practices must
adapt to those changes. The traditional “stand and deliver”
model of the “sage on the stage” no longer captures students’
attention: many are active learners who demand personalized and
relevant learning experiences.
Through the investigation the relevant literature, the Web
Quest emerged as an extremely effective curriculum delivery
strategy, especially when combined and balanced with traditional
methods. Using technology as the delivery tool, the Web
Quest provides the engagement, flexibility, and motivation that
21st-century students crave. Using the PBL Web Quest model,
educational practices can now meet the students “where they
live,” rather than where educators used to live.
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